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Dissecta
Archives 2008
March
2008: Student Developer: Chris Pelling and Mayhem Intergalactic
Held Friday 28th March 2008 at the Australian Games Innovation Centre,
AIE Melbourne. Chris
Pelling of Inventive Dingo, Australia's only finalist in the 10th
Annual Independent Games Festival Student Competition judged recently
at the Game Developers Conference in San Francisco, came down from
Canberra for this special Friday evening Dissecta event. Chris gave
a development history of his game Mayhem Intergalactic, a demonstration,
and an account of his experiences with the Independent Games Festival.
Chris, a student at the Australian National University, also discussed
the challenges facing student developers.
February
2008 Dev
Focus: GDC '08 Debrief
Held Tuesday 26 February 2008 at the Australian Games Innovation
Centre, AIE Melbourne. Tom Crago, CEO of Tantalus Interactive and
President of the Game Developers' Association of Australia, Rob
Murray, CEO of Firemint, and Kynan Woodman, Development Director
at Firemint. All speakers were hot off the plane from the Game Developers
Conference 08 and gave a rundown on the event with Tom also covering
the recent DICE Summit 2008. Dissecta also gave away 3
x 'Lost t-shirt and Poster' packs thanks to Ubisoft.
January
2008 The
Craft of Game Audio
Sponsored by Media Arts Lawyers
Held Tuesday 29 January 2008, The Craft of Game Audio with SEGA/Creative
Assembly's Richard Vaughan, composer and sound designer. Richard,
a 10 year industry veteran, discussed the joys and challenges of
audio production in game development, his top tips and tricks, and
good sound design and how to make it better. Richard's most recent
work includes the BAFTA nominated Triple A titles 'Rome' and 'Medieval
II' and the new expansion 'Kingdoms' in the award winning Total
War series. Richard will also speak about the difference between
designing audio for games versus film, and take audience questions.
Medieval
II Total War on Metacritic: rating collection website Metacritic.com
provides that Medieval II Total War has an average review score
of 88/100 (link)
while its recent expansion game Kingdoms has an average review score
of 85/100 (link).
Dissecta
Archives 2007
September
2007 Anatomy of a DVD Game
Held Tuesday 25th September 2007. We
took an in-depth look at creating and commercialising DVD board
games. Our key speaker Tom Parkinson, Managing Director of DVD Trivia
Games Pty Ltd, was joined by Lewis Strudwick, Co-founder of game
developer Acheron Design.
July
2007 The Life and Times of E3
Held Tuesday 31 July 2007. Our speakers discussed the E3 Expo,
how it became the biggest video game exhibition around, why it needed
to change to a more initimate event, and just what went on at the
event this year. With game journalist and Screenplay blogger Jason
Hill and GDAA President and Tantalus Interactive CEO Tom Crago.
Dissecta also showed a collection of select video clips featuring
several games shown at E3 2007.
June
2007 Second Anniversary show - What a DigiBLAST! Sponsored by Tantalus
Interactive. Held
Tuesday 19 June 2007.
To
celebrate Dissecta's second anniversary we brought together both
hardware and software development with a touch of business reality,
in What a DigiBLAST!, the story of the Melbourne designed handheld
console released in Europe in 2005. Speakers were Jefferson Harcourt,
Managing Director of Grey Innovation, the makers of the DigiBLAST,
and Grant Davies, head of Endgame Studios, developers of several
fine action games for the console. We also gave away three massive
prize packs featuring games from Vivendi, Atari, Activision, Mindscape,
Red Ant Enterprises, and more. We also used the event to raise $400
for the Alfred Hospital Foundation via ticket sales and a generous
gift from our sponsor, Tantalus Interactive.
May
2007 Hands On Games
Held 29th May 2007. Tony Course, CEO of eBallGames Pty Ltd and Michael
Hodgson, Manager Gametraders Croydon, discussed hands on video games.
Tony took the audience through the development of his company's
E Ball Technology and their large scale inflatable sports simulator
where participants engage in a real life sports based skill through
a video based simulator. Michael discussed hands on games at the
retail level, current products in the market, and customer reaction
and uptake. Dissecta also took a look at Ubisoft Montreal's Ubidays
07 with a handful of Ubidays 07 video clips shown courtesy
Gametrailers.com. With Q&A
and after-show complimentary networking drinks.
April
2007 Event Puzzle Quest: Creating Magic with Infinite Interactive
Sponsored by the game makers themselves, Infinite Interactive
Held 24th April, Steve
Fawkner and team from Melbourne developer Infinite Interactive discussed
their new DS and PSP game, Puzzle Quest: Challenge of the Warlords.
Puzzle Quest: Challenge of the Warlords, which was released in North
America in March, derives from a rich development heritage involving
the Warlords series on PC, and exemplifies the new era of opportunities
available with today's handheld consoles. With Q&A, Puzzle Quest
giveaways, and complimentary networking drinks, courtesy the game
makers. Plus the $5
door charge went to the Alfred Hospital Foundation (The Alfred Foundation).
March
2007 Event Dev Focus: GDC07
Sponsored by IR Gurus * Free event held 27th March
An in-depth look at the leading annual game development industry
event, the Game Developers' Conference, held only last week in San
Francisco. Ben Hutchison, Lead Developer at Playscape Games, highlighted
trends and insights from the Conference such as user generated content,
non-conflict orientated play, and casual gaming amongst other things
while Amelia King, Manager (Digital Media Fund) of Film Victoria
discussed how the Conference assists in informing program and policy
discussions. With select high resolution video clips courtesy Gametrailers.com,
Q&A, and complimentary networking drinks and snacks.
PLAYSTATION®3
Sponsored by Sony Computer Entertainment, held 27th February and
booked out.
Adrian Christie, SCE's Public Relations Manager, came down from
Sydney to provide a guided tour of the PLAYSTATION®3 and several
highly anticipated titles including Resistance: Fall of Man and
Motorstorm. With half of the show, and the networking drinks, dedicated
to hands on time for the audience.
Dissecta
Archives 2006
November
2006 Event: Beyond Games: SL, Tringo, and Other Stories
Sponsored by VastPark, DVDfeed, and White SW Computer Law
Dissecta
presented Nathan Keir (aka Kermitt Quirk), described by Good Weekend
14 Oct 06 as one of Second Life's "most successful entrepreneurs".
Nathan spoke about the virtual world that is Second Life, his avatar
Kermitt Quirk, and Tringo. Tringo, inspired by Tetris and bingo,
is a game developed by Nathan in Second Life which has since moved
to the real world, having been released on the Nintendo GBA overseas
by Crave Entertainment. With door prize giveaways, Dissecta showbags,
complimentary after show drinks and games: we went hands on with
Guitar Hero 2, and had a look at the world of VastPark on the Dissecta
PC.
October
2006 Event: Tokyo is Game! Sponsored by Torus Games
Game
guru and journalist Jason Hill of The Age and Sydney Morning Herald
(screenplay)
provided an insightful overview of this year's Tokyo Game Show,
held late September including his own pics of the event. Dissecta
presented a swag of Japanese flavoured video clips in a little festival
of high-rez game media that shows Tokyo is Game! Then Bill McIntosh,
MD of Torus Games, spoke on the challenges of original intellectual
property. Giveaways on the night included five Yakuza packs consisting
of the very engrossing and stylish game Yakuza, and a special Yakuza
bottle opener, courtesy Sega and THQ, and several cool Dark Messiah
t-shirts courtesy Ubisoft. Networking drinks and games followed
the formal presentations with developers from Torus Games on hand
to show off and discuss their latest title on the PS2, and the demo
version of Ubisoft's Dark Messiah of Might and Magic on the Dissecta
PC.

Oct 2006 - Jason Hill taking questions on his experience at
the Tokyo Game Show.
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Oct
- Networking drinks and games, PS2 in foreground, Dissecta PC
in background. |
September
2006 Event: Old World New Games - including Australian launch party
for War World, Sponsored by distributor Stomp Entertainment
A
great night: Tom Crago, CEO of Tantalus Interactive, gave a report
on the Leipzig Games Convention, Morten Brodersen, CEO of Third
Wave Games and Martin Wilkes, Games Manager at Stomp, discussed
Europe and video games, and provided a snapshot of the travels of
PC game War World to a European publisher and local distribution.
After the presentations Dissecta had its first video game launch
party, to celebrate local distribution of the retail version of
War World, over some complimentary drinks.

Sept 2006 - Morten Brodersen and Martin Wilkes speak about War
World.
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Sept
- Networking
drinks and launch of War World to retail. |
August
2006 Event: Game Game Audio - Access All Areas
Mick
Gordon of Lava Injection Studios in Brisbane provided a lengthy
insight into core aspects of game audio from getting the soundtrack
right for your game, to the merits of outsourcing versus keeping
audio in-house. Our topic for the night was introduced by Christopher
Coe, game designer and independent recording artist (under the name
Digital Primate). Included an exclusive pre-recorded interview with
accomplished US based composer/sound designer Tim Larkin.
July
2006 Event: Game
Development Funding and Finance Issues
Sponsored by Media Arts Lawyers
Our
speakers Tom Parkinson, Chair of the new Electronic
Games Investment Fund and proprietor of Avoca Media Holdings,
and Melanie Wheeler, who was an investment banker for five years
in London and specialised in mergers and acquisitions in the video
games industry, provided an insightful discussion to the large audience
about the issues involved in financing of game projects and principles
underlying a game company's value.
20 June 2006 Film Victoria
and Dissecta present: E3 Debrief
Sponsored by Lava Injection
This
event was fantastic and booked out two weeks in advance. Grant Davies,
CEO of Endgame Studios, and Steve Fawkner, CEO of Infinite Interactive,
discussed the recent E3 Expo held in Los Angeles providing their
inside view of trends, issues, games and hardware. A high definition
video clip of the E3 Demo video for Dark Messiah (Ubisoft), which
has the Dark Messiah developers discussing their approach to expanding
the fantasy first person action game, was shown together with the
E3 trailers for Lost Planet (Capcom/THQ), and Gothic 3 (Stomp Entertainment).
Followed by complimentary networking drinks in the very nice Australian
Games Innovation Centre Showcase Lounge. We gave away 50 Dissecta
show bags containing game demos and CDs, and also gave away four
great prize packs to celebrate our first anniversary. The GRAND
PRIZE included one of the first Pyramat Rocker Chairs, generously
provided by distributor Stomp
Entertainment, and a THQ Lifestyle Pack featuring The Outfit
(X360), a limited The Outfit X360 faceplate, a Golden Axe T-shirt,
a Stubbs the Zombie T-shirt, a Juiced lanyard and Psychonauts (PC),
generously provided by THQ.
Both Stomp and THQ have been great supporters of Dissecta since
we started in June last year. We also had three RUNNER UP PRIZES
each featuring Ghost Recon Advanced Warfighter (PC) kindly provided
by UbiSoft, Heroes of Might & Magic V (PC) kindly provided by UbiSoft,
Psychonauts (PC) kindly provided by THQ, World of Warcraft (PC)
kindly provided by Vivendi Games, a PS2 game kindly provided by
Red Ant Enterprises (the PS2 games were one of State of Emergency
2, Jacked, or Ford Street Racing), and a World of Warcraft poster
kindly provided by Vivendi Games. And we gave away a consolation
prize of a Red Ant PS2 game (Mortal Kombat: Deception) and the SWAT
4 expansion for PC.

20 June 2006 - Grant Davies, standing, speaking about E3. |

20
June - Steve Fawkner going through his top E3 moments. |
1
June 2006
Special Event: The IBM/Sony/Toshiba Cell Broadband Engine Processor
(PS3)
American Joey Sevin, Partner Development Director of Nasdaq listed
Mercury Computer Systems, provided an overview of the IBM / Sony
/ Toshiba Cell Broadband Engine processor as seen in the Sony PS3,
and potential applications including Mercury's work to leverage
the new game industry derived technology and some potential serious
games applications. Many thanks to SouthTech Systems for providing
the opportunity to hear from Joey.
May 2006 Event: FUNdamentals
of Cyber Sports Held 16 May, this event was a very enjoyable
evening as our speakers reviewed the current state of competitive
video gaming from an industry and player perspective, and also delved
into the relationship of competitive gaming and sport. Our first
speakers, Chris and Allan from 3xtreme Lan, discussed the technical
and logistical aspects on their large community Lan events and player
involvement, while our final speaker, Dr Brett Hutchins, lecturer
in Communications and Media Studies at Monash University in Melbourne,
looked at competitive gaming in depth and challenged the audience
to think about how the concept of competitive game playing should
really be developed.
April
2006 Event: GDC
2006 - Dev Focus: Latest from the USA
Ben
Hutchison, Lead Developer at mobile developer Playscape Games, Brett
Paterson, CEO and Lead Programmer at Firelight Technologies (FMOD),
and Greg Hill, CEO of Soundwave Concepts and maker of super fine
in-game effects specialising in motor vehicles (Juiced, Flatout
and Flatout2) spoke about the GDC 06 held last month in San Jose,
and Brett and Greg also showed off the FMOD audio engine from Firelight
Technologies, a great practical show with lots of audience interaction...
Thanks to Vivendi Universal Games for
the giveaway, 5 big double-sided World of Warcraft posters.
Mar
2006 Event: Classification: Is the Time for Talk Over? Chris
Hanlon, CEO of the Interactive Entertainment Association of Australia,
Tom Crago, Vice President of the Game Developers' Association of
Australia and also CEO of Tantalus Interactive, and Drew Taylor,
Editor of JumpButton magazine provided a rivetting overview of video
game classification in Australia at the Australian Games Innovation
Centre (Academy of Interactive Entertainment Presentation Room),
Melbourne, 28 March.

Mar 2006 - Chris Hanlon of the IEAA provides a detailed overview
of video game classification.
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Mar
2006 - Drew Taylor discussing video game ratings in his role
as editor of JumpButton Magazine. |
Feb
2006 Event: The Year of Next Gen -
Chris
Mosely, CEO of studio RedTribe and Martin Wilkes, Game Manager at
distirbutor Stomp Entertainment, shared their views on how next
generation affects their respective businesses and what they are
doing about it. Held at the Australian Games Innovation Centre (Academy
of Interactive Entertainment Presentation Room), Melbourne, 21 February.
Dissecta
Archives 2005 (the last three events; note 3 earlier events were
held June to August)
Nov 2005 Event: Heroes of the Pacific -
Producers Ben Palmer and Justin Halliday gave a ripping account
of the development of Heroes of the Pacific, out now on Xbox, PS2,
and PC. Held 22 November 2005. Read
Heroes of the Pacific: Dissecta Report,
our summary of the event, with photos...
Oct 2005 Event: Sound and Music in Games
-
David Vodicka and Steven Fawkner held an informative discussion
on use of music and sound effects in games, supported by a prerecorded
interview with Sergio Pimental of Sony UK. Held Tue 25 October 2005.

October 2005: Sound and Music in Games
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Sept
2005: Explore F4 |
Sept 2005 Event: Explore Fantastic Four with Torus Games - Torus
games provided a ripper overview of their Fantastic Four game for
GBA (Activision), with prerecorded comments from Beenox Studio Canada
(maker of PC version) to round out the night. Held 20 September 2005.
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